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package deatax.game.model;

/**
 *
 * @author pson
 */
public class ModelMesh {
    
    public int mat;
    //array: x, y, z, xn, yn, zn, u, v
    //to get index, use (in*8)
    public float[] verts;
    //face indices
    public int[] faces;
    public ModelBone[] bones;
    
    public int vbuffer;
    public int fbuffer;

    public ModelMesh() {
        vbuffer = 0;
        fbuffer = 0;
    }
    
    

}
